Heavy Missile: Slow but deals alot of Damage, Best used on Corvettes. Heavy Missiles can basically one shot any small ship, and deal massive damage to Bigger ships, and Minefields can devastate Large ships and Hordes.įusion Blaster: Fires Rapid orbs that damage on impact.įlak Cannon: Fires bolts that explode near an enemy ship, dealing large damage. The Turret is honestly so helpful in every fight you get in to. It comes equipped with a Fusion Blaster, Flak Cannon, Heavy Missile (10), Mine Cluster (5), a Gatling Turret, Damage Limiter (2), and Combat drones (4). It can hold its own against a Corvette, with help the Corvette is sure dead. This Ship is a Clunky beast and can take massive amounts of firepower and deal out massive amounts in return. This fighter won’t last long against a Corvette unless you have help. Weapon overdrive can also be used in a dire situation to deal out more damage in time to stay alive. Sway from side to side to avoid enemy fire. 4-5 Light missiles and basic Scouts are dead. The Missiles can be used in dire situations to take out emeny craft. In Combat, this fighter is best used against single ships at a time. Shield Booster: Boosts healthpoints of your shield. Weapon Overdrive: Increases Primary and secondary weapon damage by a great deal. Light Missile: A basic Missile that damages on impact, dealing high hull damage. Gatling: A Minigun that needs to be reved up before it can fire. Pulse Laser:A Simple gun that fires little blue orbs that damage on impact. Overall the fighter is sleek, but it has its downfalls. In Combat, this fighter can deal out lots of damage but can’t take much in return. This Fighter is the fighter you start out with, and it is trustworthy and Maneuverable. It comes equiped with a Pulse Laser, Gatling, Light Missile (20), Shield device, Weapon Overdrive, and Shield Boosters (2). The Medium Fighter is an all-purpose fighter, it can take some damage, it can travel at fast speeds, and it has the most basic weapons in the game. Ship: Medium Fighter (Colonial Interceptor) Overall the light fighter is built for Stealth, in my opinion. Do not get cocky with this fighter you will die. The Beam laser doesn’t do much hull damage but rips apart hull. if you do, cloak when they start dealing too much damage, flee and await shield recharge. If you are a daring pilot, you can try to go up against hordes. It needs to be used for hit and run attacks unless you have help from the G&B. In Combat, the Light Fighter cannot go up against a horde of enemies. While cloaked, you will not be able to be detected by enemies, in a dire situation, you can cloak and flee to lightspeed.Įnergy Injector:Instantly Fills your energy back to full.ĭrone Override:Hacks all drones in the area (including enemy) to fight on your side. Stasis Missile:A Missile that deals no damage, but freezes enemies, making them easy targets.Ĭloak:A Device that allows you to Cloak. Shock Rifle: A Charge up weapon that fires a large bolt, like a sniper rifle.īeam Laser:A Laser that burns the enemy ship, dealing massive damage over time. If you have help from the G&B go full in. If you do go up against a Okkar Corvette, try to avoid the Laser Blasters they fire, use the environment. I would strongly advise going up against anything like a Okkar Corvette Unless you have help from the G&B. If there are more then 3 enemies, I’d recommend using the environment to your advantage, use cloak and flee behind a rock, and wait for your shield to recharge if you took damage. Overall this thing is very good at talking out lone Pilots like an Outlaw scout. The Light Class Fighter is a fast and sleek little thing, it comes equipped with a Shock Rifle, Beam Laser, Stasis Missile (10), Shield Device, Cloak, Energy Injector (4), and Drone Override (2).
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