![]() Until you've done so, they're incomprehensible. EQ2 has "language quests", where you have to kill enemies of a certain race until they drop items, and when you've collected enough items then you learn to speak that language. Aliens Speaking English: Averted, unlike EQ1.Here they just seem to hate everyone, Perhaps due to Trakanon taking over at some point. Adaptational Villainy: The Ring Of Scale in the first game was a faction of dragons that were more neutral that evil, started out non-hostile to everyone, and would give you quests if you raised your faction enough.While he's still a pretty big Jerkass, he comes across more as a Well-Intentioned Extremist who is trying to stop Darathar (the game's orignal Big Bad,) and seems genuinely distraught over Lady Vox being killed by Darathar's forces. Here he is a quest giver and not immediately hostile. Adaptational Nice Guy: A very downplayed example, but Lord Nagafen in the first game was just an evil monster who couldn't be reasoned with and tried to kill everyone he met on sight. ![]() Freeport's sewer system is significantly wetter and filthier (the deepest section, Edgewater Drains, is partially flooded), and was designed to filter the tides so that the ocean stays out of Freeport and no other city districts go the way of Sunken City. Kinda like they used to do in Paris, France. Some parts of the sewers of Qeynos take this trope to such a ridiculous extreme that you might be forgiven for thinking you're in an underground cathedral (since there are those there as well.) Justified in that the sewers are also the catacombs where most of Qeynos' dead are laid to rest. Absurdly-Spacious Sewer: Qeynos and Freeport both have massive sprawling sewer systems that encompass 3 zones each and can keep an adventurer occupied from his newbie days through about level 30.SOE has responded to this problem by trying to make it easier for players to rush through all of the "old world" content and get to maximum level as fast as possible. However, EQ2 now faces the same issue its predecessor does of too many players at the upper level. Quest lines are easier to follow, and rewards are easier to come by. Most notably, there is ample content for single players, and it is possible to advance to the maximum level (100 as of the Altar of Malice expansion) without ever stepping into a group. Sometimes the Live Update content is only available to players with the most recent expansion, but other times it's completely free.ĮQ2 added a few new races to the game, as well as vastly different gameplay mechanics. In addition to the expansions, content is added to the game in the form of "Live Updates". The continents of Faydwer, Kunark, Odus, and Velious would come soon enough, each continent having their own share of troubles. ![]() Well, first came "adventure packs", a concept sort of like a mini-expansion that didn't prove very popular.
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